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seanie5011

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A member registered Jan 20, 2021 · View creator page →

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Really fun idea! You can tell its well polished throughout. Great job!

Really well done! The simple style complements the game brilliantly. I do think the pacing of the game needs to be balanced a bit more, as I felt I was just waiting for all of the early game, and then all of a sudden things started happening. But overall, good job!

Very cool idea with some really well done features like the gravity assist. I found it frustrating whenever I'd miss by one pixel haha, but maybe that is intended.

A simple concept but executed brilliantly! I got to about 45 and then lost everything haha. I did like how the text on-screen responded to how you did, it would be really cool if there was some underlying story element too. Overall, fantastic! Well done!

Thank you! Haha that sounds fun, in my testing I definitely caused some crazy crashes with the movement speed.

Absolutely superb! The style, idea, and gameplay were all executed brilliantly. I had a lot of fun with these puzzles.

Brilliantly well done! Can't believe this is a first game! Really reminds me of Douchebag Life for some reason haha. Very creative and well though out.

Really appreciate it!

Thank you so much! Definitely would like to flesh it out more as you said.

Really well done! The style perfectly suits and you can tell its polished quite well.

Great game! I felt so good when I got the first 3 holes on my first try haha. Would love to see this expanded upon.

Very great idea! Really reminds me of Papers, Please. The whole vibe is spot-on.

Well done! Maybe having the enemy get faster / stronger over time would greatly help. As it stands, its difficulty is good for a tutorial phase.

Lots of fun! Love the style, idea, gameplay, all of it!

Well done! The idea is fun, and I think I beat the game? (I got to the end of the map and then clipped through, falling forever) Some simple changes would make it much better, like being able to move the camera, coins do something, etc. Overall, great job!

Really good game! Took a while to get a hang of the controls, but once I did, it was quite a lot of fun! Feels like Getting Over It, if it was more relaxing and not rage-inducing haha. I got to about 4000m before stopping. Well done!

As others have said, the webgl version simply became unplayable. You have mentioned to others to download the local build, which I did. However, in the future I think it would be better if you either altered the webgl build so it doesn't have the performance issues, or don't include it at all.

Great idea! While I was really looking forward to the gameplay, unfortunately I felt it fell a bit short. The movement felt far too cumbersome and awkward to work with. I felt the warrior bacteria were perhaps too difficult, atleast in the early game. The art and music were very well done. This game has amazing potential and I would love to play it again if you make any updates!

Really good job! I love the sound effects. My first run I didn't realise the darker bubbles in the background weren't deadly, so I thought the game much more difficult than it was haha. I would say you should add some sort of warning to the player that the "bubble-popper" mode is coming to an end, like the player flashes or something. Had lots of fun!

P.S: Next time include the .pck and .exe files together in a .zip please :)

A very good first game! Simple but you balanced the gameplay quite well. I got to about 100 asteroids before stopping, I didn't notice if they got quicker but it would be nice if they did so to increase difficulty!

A very good first game! Simple but you balanced the gameplay quite well. I got to about 100 asteroids before stopping, I didn't notice if they got quicker but it would be nice if they did so to increase difficulty!

Very good job! The jellyfish were annoying at first but once I got used to the controls it was fine. The sense of dread you feel by going deeper and deeper was great!

Thanks for playing! Completely agree on all points, definitely something to do in the future.

Must be a bug, I can't use the laser consistently in the defense stage, but it does activate for a split second every now and then.

Really well done! I absolutely love the vibe of the game, and the screaming characters was really funny but also scary. I had a weird bug where after killing my first enemy, they all ran forward and back and didn't attack me until I won. I would love to see this worked on further!

Really well done! I've always wanted to be a candle and be John Wick, should've known: James Wick!

Really brilliant! I love the aesthetics, sound design, all of it! I think if you made some way of upgrading the player as you play runs that could add another cool dimension to the game. Also maybe if the arena yoy played on was a kitchen countertop or so that would really add to the vibe of the game.

Reall well done! The art and sound design is superb. On the WebGL version I found that the game had a pretty poor framerate, which made it very difficult to control. I also second the comment about it being difficult to know what the ghost can / can't pass through. Otherwise, great job!

Really well polished, you can tell a lot of thought went into every aspect. I was able to escape with 0 score, so maybe thats the true win? xD

Looks amazing! I think theres lots of room for you to expand from here, and you really should! It would be great if when you are in the defense stage that you as the player can do more than just build, maybe use your laser to fight or use the attractor to bring enemies closer to the turrets. Also, it would be great if you get points a bit more easily, as it felt like it took too long to get enough for upgrades. Really solid first game!

Definitely fixed! Although just a thought, I think it might actually feel better if your item doesn't get unselected when you run out of money. It felt a bit cumbersome to have to constantly go back to selecting my item, even though thats the only one I wanted to place at the moment.

Thank you so much!

Really really well done! Took a minute to understand what to do, but then it became kinda easy. Maybe this is just me, but my items would get "jammed", like I would have to reselect them to place even though I had enough money.

Well done! Quite difficult but a good challenge

Mario party wasn't my intention but I do see what you mean :)

Thanks for playing! Will do!

I'm so glad you enjoyed it! Thanks for playing!

Glad you thought so! Thanks for playing.

Thanks for playing! Definitely too easy, I need to expand on the gameplay features :)

Thanks so much for playing! I thought it was too easy for sure, adding boxes and such is a great idea!

A jump sounds like a good idea! Thanks for playing.