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Thank you! As you mentioned, the corpses can make it a bit hard to tell where a live enemy is- The exact speed of the fading out was unfortunately one of the many things near the end of the jam that we simply didn't have time to address. As for the dice selection, that is definitely one option. There was another mechanic that we could not implement in time that would have also helped address locking onto the dice that you wanted- not necessarily the closest one to the player.