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I still am trying to wrap my head around the concept of the game but seems a very interesting one worth exploring more.  I never thought about a puzzle deckbuilding plataformer that depends on randomness. That is crazy.

I cannot escape the third island though. Any help? It is also a bit broken that you can recall your die if you don't like the result before the action is applied.

I agree on the recall, but without time to really balance the scaling I thought it would be best to give the player that flexibility for now. Generally (and the third level is no exception, as its the first one with a jump you can't make on your own), you want to land your most productive die face as close to the edge as you can and build up a platform to jump to the next island from. Thanks for playing!