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The game was decent but I wasn't really sure what I was doing and what my rolls were doing. Maybe you could instead keep both bars visible (enemy and player) so that the changes to them would be more visible as I assume they are health or something of that nature. The art looks really nice

Yeah, I didn't get to the animations which would show the enemy and player "striking each other", the health bar is like a tug over war game where the enemy wants to bring the slider to 0 and the player wants to "max" the value. Do you think maybe some particle effects showing which direction the bar was pushed after an addition or subtraction would help?

(+1)

To be honest, even something as simple as tweening would help. Instead of snapping to the position it would smoothly animate towards it. And the cost of adding tweening to your code is almost non-existent so it's a cheap and effective way to get a bit more readability