The game was decent but I wasn't really sure what I was doing and what my rolls were doing. Maybe you could instead keep both bars visible (enemy and player) so that the changes to them would be more visible as I assume they are health or something of that nature. The art looks really nice
Viewing post in Royal Dice jam comments
Yeah, I didn't get to the animations which would show the enemy and player "striking each other", the health bar is like a tug over war game where the enemy wants to bring the slider to 0 and the player wants to "max" the value. Do you think maybe some particle effects showing which direction the bar was pushed after an addition or subtraction would help?