> On Normal. The scraps sell for 14 i think.
The price depends on the weight of the weapon. Maybe I need to give a more generous rate for normal
> I forgot, anyway we can control the NPC when battle involve allies too ?
No, you can't control allies.
> They often do... useless stuff, like running back and forth in/out a house, shooting at very long range almost always missing, standing in the middle of a street on my line of sight, etc. They are barelly good to keep some of the enemy’s attention...
Are you talking about current version, or new version? In new version the allies are using the same "optimum cover" algorithm, so they should take much better cover than before.
> About AI, enemy tend to throw grenade easily now, even if firing the gun could be more effective or safe.
I prioritize grenade throwing, because it makes the battle more interesting. Grenades won't get thrown that often, because of the range and because a soldier can only carry a max of two.
> Also, the game crashed once, i was doing nothing special, in battle, waiting for IA to end its turn, and clean crash to desktop without any visible message.
I'll look into it. What type of graphics card are you using? (If you are using Linux it'll say in the console the GPU model)
> Something else, tooltips to show AP cost for Kneeling or changing direction ?
I don't use tool tips, but will consider it.
> A way to re-read the tooltips from tutorial messages ?
I'm not sure what you mean
> A way to remove the roof from buildings even if we are not directly inside ?
I don't remove the roof, because it makes part of the scene unknown to the player until they explore it.
> A way to tell how well covers cover ?
I will consider adding that feature. However, the cover is determined by the geometry of the object giving cover, not a die throw, so it should be pretty intuitive
> A way to reserve AP to kneel or shot, etc ?
The move path squares change color to light green when you don't have enough moves for a shot.
> Is XP shared between the mercs, or is it really only the one doing damage ? Some sharing would be nice, maybe 50% to the merc acting, and 50% shared in a common pool for the team ?
I'm afraid I don't like that feature at all. Each merc should earn his own points.
> On the campaign map, see further so we have more time to hit Pause and turn back if the level appears to be too high ?
The game stops automatically if you see a very strong militia. It even gives a warning message.
> Do mercs heal a little outside of hospital with time ? I think i saw they didn’t but not sure.
No. They only heal in hospital.
> Anyway we can jump over some obstacle ? Sometime it’s just a small broken wall, it feels really weird to have to run all around while it looks like a could step on it very easily.
Not at the moment. I think it's a good idea that soldiers could jump over small obstacles.