An good arcadey spin on the the memorization of die sides. This feels very streamlined and executes the premise very well. I also do like the systems intended to help learning, which makes it not as hard as other games in this vein, which I appreciate! The prompts are easy to get and for people that like to set highscores I see this being entertaining. The feedback communicates also very well thanks to multiple visual cues. The thing I personally would like to see is leaning even more into the arcadey feel. As ideas: making the visuals more colorful, having a pumping soundtrack that evolves the higher your combo is, generally not being so literally grey. Aside from that, I think this is a very polished jam game!
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The evolving soundtrack is an amazing idea, heck! Thank you very much for that suggestion and feedback!
It was the first time any of us had to create a soundtrack for a game, so the background music was just a means to fill the silence - but encorporating it like this to show the tension (besides some simple pitch manipulation that we have thrown in) is such a clever idea!
And I totally agree on your other points as well, thank you! :)