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Really clever interpretation of the theme! I think this would work really well with some sort of rhythm aspect tied to how the blocks change, similar to a lot of those levels from recent 3D Mario games. That, plus tightening up the controls a bit would make this something I could totally see myself grinding out levels on riding the subway or something!

Also, one minor design critique is that there's no disincentive to keep bouncing on green zones to max out your health, but I can't think of a good solution to that problem, and given the time constraint there probably wouldn't have been a chance to implement one anyways.

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When the idea of this game came to my mind, I had a one second thought that to make it rhythm based. However, I gave it up immediately because I had a lack of experience on both playing or making music games. Maybe one day I will have the ability to do that.

About the green zone, in the future I can switch it to yellow (yellow zone is like the default one) after the player touch it once. For now, it is OK because the mechanics and levels are not mature, so the green zone can help balance the difficulty. (I even use it frequently just to pass my own levels hahaha)

These suggestions are quite valuable. Thank you very much!!