Yes the feedback is too little for now. For example, there's only one SFX, which will be played when brouncing happens. In the future I will add more feedback to the game.
Thank you for your suggestions!!
The idea of this game is smart! More than one winning goal provide lots of options for the players, which brings tons of strategies. If there are any suggestions, maybe give both players some coins when the game starts can let the players start deciding their choices earlier instead of just rolling the dice for many times. Good job!!
Yes! The relationship is the "random nature of the floor changing". Usually when people roll a die they would randomly get a number from 1 to 6. In my game the tiles have 6 colors with different functions. They switch between the 6 colors randomly just like "Roll of the Dice".
Thank you for playing my game!!
About the connection to theme, I consider "Roll of the Dice" a representation of randomness, while the physical form of dice itself doesn’t need to be appeared.
To be more specific, usually when people roll a die they would randomly get a number from 1 to 6. In my game the tiles have 6 colors with different functions. They switch between the 6 colors randomly just like "Roll of the Dice".
Thank you for playing my game!!
Thank you for playing my game!!
I totally understand the unfair feeling, which happens a lot during my play testing. I will absolutely add some signals in the future.
About the theme, I consider "Roll of the Dice" a representation of randomness, while the physical form of dice itself doesn’t need to be appeared.
To be more specific, usually when people roll a die they would randomly get a number from 1 to 6. In my game the tiles have 6 colors with different functions. They switch between the 6 colors randomly just like "Roll of the Dice".
It is clever and interesting to add randomness to a chess game, while the result of each round doesn't have to be fully decided by skills. If there are any suggestions, I would say maybe the members don't need to be four directions. It increases the complexity of the game and brings lots of restrictions. The pixel art and SFX are awesome. Nice job!
The game’s 3D art, animation, VFX and SFX are awesome! I can’t even imagine how all these can be done in 48 hours.
If there are any suggestions, I would say maybe the stopping time after each hit can be shorter. When there are too many shuriken the long stopping time affects the rhythm of the fight (personal opinion). Overall, I really like this game!
游戏的3D美术,动画,视效和音效可太牛了!我甚至难以想象如何在48小时内做到这么好。
如果说有任何建议的话,也许每次攻击到目标后的停滞时间可以短一些,在面对多个忍者镖时停滞时间较长会有些影响战斗节奏(个人意见)。整体而言我非常喜欢这款游戏!
When the idea of this game came to my mind, I had a one second thought that to make it rhythm based. However, I gave it up immediately because I had a lack of experience on both playing or making music games. Maybe one day I will have the ability to do that.
About the green zone, in the future I can switch it to yellow (yellow zone is like the default one) after the player touch it once. For now, it is OK because the mechanics and levels are not mature, so the green zone can help balance the difficulty. (I even use it frequently just to pass my own levels hahaha)
These suggestions are quite valuable. Thank you very much!!