I managed to softlock myself by dying and grabbing the cube, respawning, then getting hit by another rocket- no cube in sight and the rocket had me pinned down hahaha
I like the idea! It's a little difficult to control, and most puzzles are only intended to be solved with one specific ability so it's 30 seconds of trial and error before you get the right ability after you've figured out the solution. It might be interesting if rooms were structured to work with a few different abilities, that way the player could react to which ability they rolled if it wasn't what they planned. I found the green brain power's jump ended up solving a few puzzles in ways that didn't seem intended, and I felt clever for it, which is exactly what you want from a puzzle game! Beautiful polish, and I really like the voiceover "ability" lol