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Trent Baker

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A member registered Dec 17, 2016 · View creator page →

Creator of

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Finally a game that lets you play AS a fan

Fun idea for a mechanic, I like the lack of control with the head orientation, it makes positioning feel a lot more intentional. Very funny theming too

Very cool and unique idea for a mechanic, took the theme to heart! The camera probably could have been pulled back a bit as it felt necessary to softlock into a bad solution to find correct solutions to puzzles going in blind. I think there is a lot more room for how the mechanic can be used in puzzles than the game explored, it definitely gets the ideas flowing! Fantastic submission

It really makes you feel like Michael Stevens in the deprivation chamber

I was able to get the mind controlled and death endings, not sure how to get others but glad to have gotten those :)

Met some of you at the event today, impressive game!

I was really reminded of playing You Can't Do Simple Maths Under Pressure, which as it sounds, is a game about doing simple math problems under a time pressure. Throwing in a spooky atmosphere, specific challenges, and finite random supply of numbers for your solution puts it to the next level! I was only able to make it as far as 6 before feeling overwhelmed lol

Thanks for checking it out! Interesting perspective with 4! I was surprised how passionate people ended up being about it lol. It does end up being a failstate in most scenarios, but I guess that's just how cubes work. I think I accidentally made a math problem that seems kind of interesting. Designing the levels I started to wonder if whether it's always possible to land on a 4 in a position that will still let you get in the goal- did you manage to find many holes that worked by rolling onto 4? I know of 3 or 4 at the moment

Having made a game about rolling a cube I thought I had a pretty good grasp on the idea starting out, felt satisfying for the first few levels! I realized by the final level that I hadn't mastered it like i thought lol. Cool, novel idea for a game about rolling a cube- I've seen my own idea done a few times by others in this jam, but this is unique as far as I can tell!

Nice scores! Simple answers to your good questions: Space was originally the debug advance level button, and I didn't think to just transition automatically lol. I thought of auto resetting after falling, but I was really happy with how the slide whistle sound turned out and liked listening to it enough to not implement an auto reset hahaha- basically I'm inconveniencing you to entertain my own stupidity!

I managed to softlock myself by dying and grabbing the cube, respawning, then getting hit by another rocket- no cube in sight and the rocket had me pinned down hahaha

I like the idea! It's a little difficult to control, and most puzzles are only intended to be solved with one specific ability so it's 30 seconds of trial and error before you get the right ability after you've figured out the solution. It might be interesting if rooms were structured to work with a few different abilities, that way the player could react to which ability they rolled if it wasn't what they planned. I found the green brain power's jump ended up solving a few puzzles in ways that didn't seem intended, and I felt clever for it, which is exactly what you want from a puzzle game! Beautiful polish, and I really like the voiceover "ability" lol

The simple but elegant ideas are always my favourites in jams- what if a deck builder had dice instead of deterministic cards? There are some real decision making moments both in the shop and in combat, trying to optimize the chances of doing more and taking less damage. Great idea! Lots of potential for expansion in the future!

Yes! I stumbled onto the 4 thing early on while making the movement, I guess that's just how cubes work haha- the things making puzzle games can teach you about geometry!

Two 1s in a row, the next one went in!

Scored 56- only 3 on hole 3 😎
Really like the sound design, the audience reactions upon score feels very accurate haha

Rocket League golf, love the idea and driving from course to course ties everything together nice!

Good point! Undo feature in Baba is You is super helpful, I can see that it's tedious to start from the beginning in this game

Great minds think alike haha- Cool to see the differences on someone else's take on the same idea!

Developer scores: 3, 4, 14, 6, 8, 4, 5, 12, 14
Try to beat my scores!

*Fiery

I hear your frustrations- most of them are consequences of my rushed implementation. The hitbox on the Guys were originally the full sprite, but were reduced to half the height in order to have them walk at the top of the screen without it looking strange. The horizontal and vertical velocity on the gun, guys, and enemies are all dealt separately instead of using trigonometry which would have practically gotten rid of the issues of the gun sliding just shy of its destination, but that was a decision I made early on because I'm not used to doing it that way. Making the gun throw distance shorter than original was yet another last minute change so it couldn't be tested out.

On another note, the turrets were added to encourage spreading out, and I think a few of the levels featuring the turrets are turned out the best, forcing the player to pass and move around as much as possible. It's unfortunate I couldn't think of another way to play like this, because it's certainly when the game is at its most fun

Thank you so much for your comments, and so much for playing!

That's certainly a bug, one that I haven't heard of before... I actually can't think of what could cause it, the level progression works off of GameMaker's room order (using room_goto_next() for most of the levels). It's possible that going into endless mode first or some weird combination of room switches I haven't thought of would cause this, as score and text popups are currently pretty broken for these reasons.

I understand that you probably wouldn't want to go through the whole thing again to see it, so I threw together a Boss Hotfix patch version which replaces level 2 with the boss if you wanted to give it another shot:

https://drive.google.com/file/d/1PbYTJ294XEZKW2CY2OlaZ3c5OCCy-r8k/view?usp=shari...

Sorry for the trouble!

Kind of like Tron meets No Time To Explain, cool!

Interesting take on the theme, the flamingos were very cute :D

The visuals being only represented in Xs was a funny touch, it made it very clear which button I had to press in order to advance haha

I would've thought that a single-button puzzle platformer would be difficult to understand, but it seemed clear in this game, nice work!

I like the tennis theme to the "one bullet" idea! I think it would be neat if the score granted from an enemy increased if the ball had killed more than one enemy in the shot already, it would add more incentive to line up trickshots which is certainly where the fun in this game is. Good entry!

That's a great suggestion! Not sure if I'm making a post-jam version as of yet because I have another project on the go, but if I do that's definitely something I'm adding!

Love the writing, game was really funny! My highscore is 78 people killed, which is a large number so I'm assuming I did very well

Reminds me a bit of 12 is Better Than 6, except with the "only one" twist. Neat idea!

Wow! Thank you so much, it makes me so happy that people are enjoying my game!

Visually very impressive, like the music too, nice take on the theme, love it!

First time I've seen this take on the theme, or a game like this in any of the previous jams for that matter. The sounds are funny, like it!

I don't know what it is about throwing things as a mechanic in video games, but something about it always makes me like the game more. Though yes attacking could have been faster, it was interesting to juggle between the torch and knife!

Absolutely adore the sound design! Once I got the hang of the controls it felt great to swing around, nice entry!

Thanks a lot for trying! Contrast was something I absolutely wasn't thinking about, and I can totally see how that could be an issue, thank you for the feedback! I've made jam games with fullscreen capabilities in the past, but if I'm being totally honest I just forgot about it this time haha. It doesn't help that I don't have a lot of experience with supporting different kinds of resolutions or aspect ratios with GameMaker, but that's certainly something I'm going to work on in the future :D

Love seeing these 1 button games, it's crazy how many different kinds of games people can make with it!

What if there was an NHL game but the puck was a gun and there wasn't any hockey?

https://itch.io/jam/gmtk-2019/rate/463144

Love the visuals and audio, thought the idea was cool too! I really like seeing different interpretations of the one button idea

Like others have said, it unfortunately suffers from some technical issues, but aside from that I like your idea and thought this was a good entry! Good work!

Super good! Felt great to play, and fun to figure out the puzzles in each level. This is truly a fantastic entry, and I hope to see it exceed!

Super neat game! I love how the mechanics are a little systemic, it had me feeling like I was outsmarting the game coming up with my own solutions in some levels. Great entry!

Neat idea! also love the thumbnail art