That's true, and yet this is probably the aspect we spent the least amount of time on ^^'
Thanks a lot! We had a lot more ideas for Dice building that couldn't make it in time (more powers/dice, the possibility to repair a broken die at the forge, the possibility to loot an ennemy die after a victory, so that the player might not want to blindly destroy everything, etc), but I'm still happy we could fit in what we got!
Glad you enjoyed! =)