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(+1)

Hello hello! :D

Here's some feedback:

🎮 Gameplay:
- Gameplay was cool! But I would have liked to know what the dice rolls and the attacks did, sometimes I wasn't shooting, sometimes I was. Would have also liked to know what determines that behaviour :)

- I still have no idea what the lines do when the big enemies appear and connect with the smaller enemies, would have loved some kind of in game feedback for what's happening there.

- I think this game could have benefited from a score or count up timer to see how long I survive

🔊 Audio:
- Would have loved some shoot and hit sounds for the player and enemies. It's currently a little unclear whether I actually hit an enemy or not with a bullet, so the sounds would have made it more clear. 

- I have a hypothesis that the attachments to the big ships are shields? Having audio feedback for it would be nice as well (we did something in our game where D6s when they are rolled on a six, become invulnerable, and there's a different sound when they get hit)

🎨 Design:
- Generally, it looks great, but I think it could have benefited from a lot more juice.

- More visual feedback as well would have been nice, like when I hit an enemy, they flash white for like a SPLIT second, but it's waaay too fast  for me to actually notice it most of the time. Adding particles or making the flash last a bit longer could help here.

- Again if the attachments to the bigger ships act as shield, you could stop the bullet at the shield and make the shield flash white instead of the enemy ship.

- The game is generally missing in game feedback for the player to let me know how I'm doing.

- Death particles or animations for the ships would bring the overall experience up

Hope this helps!

(1 edit) (+1)

Awesome pieces of feedback, thank you so much! Sadly the audio is a cut corner because I didn't have enough time as I only joined for the last 24 hours...

The rest are really, really good points that were oversights. I feel like the explanations could have been done well with a slow start, where the player has time to experience what each thing does. Obviously the shields could have had a lot more feedback, the same applies to hit effect...

I tried to make a short intense game which really doesn't work well with lacking explanations AND lacking feedback, as it turns out.

This was really helpful, thank you for taking your time writing all that!