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The incorporation of the theme feels like an afterthought and the gameplay itself is pretty weak, but this game is truly bizarre and I love it.

Thanks! The theme got heavily diluted along the way. Started off with rolling the dice at the start of each level to randomize which dice modifer, game level, and elements in the level were put together, making each level playthrough different. Testing that many combinations was a mission in the timeframe so we had to simplify it.