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(+1)

Explosive jumping is always fun. I would've liked to see a visual or audio timer for the dice to explode (ticking or a bar) since it kept trying to sync my jump with the explosion. Granted, if you roll a high enough dice you really don't need to jump but as someone who got into rocket jumping in TF2 you can't make me not jump for every explosion.

Good point, though due to how the knockback is calculated rn it's actually better to stand right on top of the dice than to jump