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Nice work, there's a really solid concept here if you were to expand on it! My major note is the same as everyone else's, in that there's so many moving parts and elements that it's a bit overwhelming to start with. Not having time for a proper tutorial is a common problem for a 48 hour jam (my game has the same issue) so I wouldn't worry about it too much, and once you learn the rules there's a good bit of strategy and depth to the game. Also really liked the music!

Thank you for your feedback. We really wanted to get a tutorial fight in but honestly only programmed in the different dice during the final hours of the jam so we just knew something needed to be there. Balancing and more ideas coming after jam for sure.