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This is a seriously awesome concept, really enjoyed this one! With more polish/balancing/content I could see this being a full-fledged roguelike, there's a ton of possibility space for different abilities and builds you could make. The difficulty was a bit off (the heal is really OP) but it's honestly a minor point for a jam, and could be fixed by making more "consumable" sides that can only be used once.  Great work, top marks!

Thanks so much! I'm definitely keen to flesh this out a bit more, thanks for the feedback!