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You have broken functionality.

There is an issue with your dice per second calculation.  It becomes apparent when you look at the way the last 2 upgrades are applied.  They either do not change the output speed (Update on screen at one point had me at 25,000 dice per second.  The dice count was going up at a constant rate.  It took a few minutes to get to 200,000 which should have taken about 8 seconds if what was showing was accurate.

Thank you for your feedback! I have noticed this and tried to mitigate it but it has a problem with being capped at the FPS so I tried to boost each visual dices value and it seemed that it was fine on the lower spectrum so I assumed It would work with the higher spectrum but I was wrong. In later jams, I will try to avoid this mistake but thank you for bringing this to my attention.

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New update has fixed this. Enjoy!

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I think there may still be an issue,  Might be upgrade related.  I don't think its applying the modifier.  It shouldn't be possible to have less than 1E+08 at this point.  Basically I took the Screen shot at 28 million when it had been counting up for some time.  If the screen is correct then it should be growing at something like 100 million per second.


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That's odd. I never intended for the numbers to go so high and I think it may have been better to end it at 1 million or something.