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I can definitively  see some potential here, some kind of rogue like where you make your skills as you go but they are picked randomly.

I guess it could have use more polish, it's sometime hard to understand what happen in battle since there are no animations or any visual feedback.

I wish I could have had time to work on battle animations during the jam to give the battling a lot more polish. Just something to work on for the next iteration. Thanks for playing.