Play game
Die Another Day's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #1712 | 3.240 | 3.240 |
Enjoyment | #1938 | 2.880 | 2.880 |
Overall | #2482 | 2.867 | 2.867 |
Presentation | #3524 | 2.480 | 2.480 |
Ranked from 25 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Roll a die to fight enemies
Did your team create the vast majority of the art during the 48 hours?
No
We used pre-existing art
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
Leave a comment
Log in with itch.io to leave a comment.
Comments
Very interesting take to a roguelike game. The upgrade system was fun too. Good job!
Would love if you can check out my game too!
The first combat, i didn't understand the fun of the game. But when i started to upgrade my rolls, everything start to be really fun!
You implemented some very impressive systems! I really like the tooltips and the scene where you upgrade your dice :)! I think what could really help the game be more fun would be to put some interesting decisions into the fights, as they are very uninteractive at the moment. Another tip would be to create some synergies between the abilities on a particular side of dice, so that the choice of where you add a symbol is meaningful – right now, it barely matters where you put it (from a mathematical point of view).
Congrats on making the game and best of luck if you decide to continue working on it :)!
I can definitively see some potential here, some kind of rogue like where you make your skills as you go but they are picked randomly.
I guess it could have use more polish, it's sometime hard to understand what happen in battle since there are no animations or any visual feedback.
I wish I could have had time to work on battle animations during the jam to give the battling a lot more polish. Just something to work on for the next iteration. Thanks for playing.
As EliasG2 pointed out - there is no control during the battle. But maybe you could embrace it? I can emagine and auto-battler where you have a bunch creatures, each having their own dice that you can fill with abilities.
An auto-battler was the original idea. And I don't know why I didn't think about just giving the enemies their own dice. It seems silly that i didn't even think of that. I'm for sure going to use that for the next iteration. Thanks for playing and for the feedback.
Pretty cool, however some control during the battle would be nice
I'm definitely hoping to add something more that you can do during battle to the next iteration. Maybe something along the lines of abilities that you can get as you go deeper into a run.
Very cool concept! I quickly reached a point where it didn't seem to matter to which dice I added which powerup as I was easily winning any fight, but with some proper balancing and more satisfying/clear presentation of the fights I could see this being a REALLY great game!
Yeah, battle animations and proper balancing were just some of the things I ran out of time for. Thanks for playing!
I love it. Had a really good moment
I'm glad you enjoyed it. If you don't mind explaining, what good moment did you have? It really helps to hear the good and bad points people have with the game so I can fix the bad and ensure the good points happen more often.
What I loved is trying to optimize my own strategy to win. I tried to all in damage on only one face and it was really fun, but it's cool to think that I could have a lot of different other strategies, nice work according to me
I DONT GET IT
Hey, I added some explanation to the itch.io page if you wanted to check the game out again. Didnt have time to put any sort of tutorial in the game and some of the game can be difficult to follow because I didnt have time to add animations to show what is going on better. If you do check it out again I hope you enjoy.