I really enjoyed the puzzle elements you put in here, and the level design and ramp up in difficulty is handled really well! It's a small thing, but I think the image/symbol you use for the single-direction-exit tiles (the blue with the arrow pointing to the center) is a bit busy and confusing. Maybe a solid large blue arrow could do the same trick and be easier to look at, while still being distinct from the double arrow spin launcher symbol that you use.
Awesome work!