Nice idea, but the instant death and difficulty are too high.
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Dicey Puzzles's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #1782 | 2.951 | 2.951 |
Creativity | #2324 | 3.033 | 3.033 |
Overall | #2324 | 2.929 | 2.929 |
Presentation | #2762 | 2.803 | 2.803 |
Ranked from 61 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The player controls a dice that rolls around.
Did your team create the vast majority of the art during the 48 hours?
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
We created the vast majority of the music during the game jam
Comments
Nice game! Unfortunately I couldn't even get past Level 3. It would be nice to lower the difficulty for early levels. But it's still good!
Nice puzzle game! I unfortunately ran into a bug where when moving sometimes the entire level would flash for a second
It was great! But I found a problem, when it asks for 6 it only works for 1.
There was an amazing amount of fun puzzles with a lot of variety. Some of the later levels got a bit complex but still enjoyable. Nice work!
Some simple twists make this stand out from the other entries like it this jam. Graphics were nice and easy to read too. Good work.
One of the better versions of the 'cube rolling puzzle games' genre, well done!
This was tricky. I love little block games like this but having it be a dice adds a little mix up. My only suggestion is make it easier to tell what is on the other side of the dice.
Nice little entry on the most common concept this jam. Has features other dont have. Was maybe a bit barebones with the graphics, but they were overall at least very consistent and adequate. I appreciate the help menu. So you should be proud. Good Job.
Quite simple design, but a lot of features!
I did overlook the "wall" cubes you could rotate againts at first though, so you could try to improve the readability there (maybe stick a symbol on them like the rotation tiles)
But a lot of content for the limited time :)
It seems like a lot of people had a very similar idea, but brilliant execution really sets this game apart from all the rest. I like how it limits the playing space, so you can really focus on the solving the puzzles and understand how they work instead of mindlessly rolling around and brute-forcing your way through. It also has plenty of additional mechanics to spice up the further levels, compared to other games, which keeps you engaged. Also the amount of said mechanics and levels for 48 hours is truly an amazing feat.
Really nice level design. It's amazing that you were able to make 24 lvls and the the mechanics that are added as you progress through the levels really help to keep the game fresh and exciting so you don't get bored of it so easily. It's a shame there are a bunch of these same types of games in this game jam otherwise it was great!
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