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Dicey Puzzles's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #1782 | 2.951 | 2.951 |
Creativity | #2324 | 3.033 | 3.033 |
Overall | #2324 | 2.929 | 2.929 |
Presentation | #2762 | 2.803 | 2.803 |
Ranked from 61 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The player controls a dice that rolls around.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
Nice idea, but the instant death and difficulty are too high.
Nice game! Unfortunately I couldn't even get past Level 3. It would be nice to lower the difficulty for early levels. But it's still good!
Difficulty is very subjective. If you want you can skip a level or use the walkthrough.
Pretty good game!
Wonderful puzzle game, I enjoyed the challenge!
Nice puzzle game! I unfortunately ran into a bug where when moving sometimes the entire level would flash for a second
Yes me too. Didn't have time to figure that one out. I hoped it was just on my end because nobody complained yet.
The game has great puzzle progression and a cool art style
It was great! But I found a problem, when it asks for 6 it only works for 1.
Could you go more into detail? I'm not sure what the problem is.
I finally figured it out. Nice job!
There was an amazing amount of fun puzzles with a lot of variety. Some of the later levels got a bit complex but still enjoyable. Nice work!
Some simple twists make this stand out from the other entries like it this jam. Graphics were nice and easy to read too. Good work.
One of the better versions of the 'cube rolling puzzle games' genre, well done!
Similarly to other commenters, I really appreciate how this game can be set apart from others with a similar set up due to its clever but straightforward twists in mechanics. The way the various mechanics were introduced was also well-designed.
This was tricky. I love little block games like this but having it be a dice adds a little mix up. My only suggestion is make it easier to tell what is on the other side of the dice.
The numbers on opposite sides add up to 7. Maybe should have written that down somewhere in the game.
Nice little entry on the most common concept this jam. Has features other dont have. Was maybe a bit barebones with the graphics, but they were overall at least very consistent and adequate. I appreciate the help menu. So you should be proud. Good Job.
Nice challenging mechanics. Adding an help menu and walkthrough are a ncie touch !
I like the extra mechanics you added to this type of game. Good job!
Quite simple design, but a lot of features!
I did overlook the "wall" cubes you could rotate againts at first though, so you could try to improve the readability there (maybe stick a symbol on them like the rotation tiles)
But a lot of content for the limited time :)
It seems like a lot of people had a very similar idea, but brilliant execution really sets this game apart from all the rest. I like how it limits the playing space, so you can really focus on the solving the puzzles and understand how they work instead of mindlessly rolling around and brute-forcing your way through. It also has plenty of additional mechanics to spice up the further levels, compared to other games, which keeps you engaged. Also the amount of said mechanics and levels for 48 hours is truly an amazing feat.
Thank you. That's nice to hear.
Really nice level design. It's amazing that you were able to make 24 lvls and the the mechanics that are added as you progress through the levels really help to keep the game fresh and exciting so you don't get bored of it so easily. It's a shame there are a bunch of these same types of games in this game jam otherwise it was great!
I had a strict rule to only introduce new stuff every 3rd level and focus the 2 in between on the new mechanic.
So for most of the levels I had some idea what to do. The rest was "do a thing some time, place an obstacle, do another thing, now place the goal". I'm amazed at how good that worked.
Similar idea to what we did, loved the implementation!
It's a simple idea, but there are also very clever mechanics, and I love the puzzle design! The controls are a bit confusing when it's diagonal though. Otherwise, very good job