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I'm glad you think a lot of the stuff in the instructions file would be figured out naturally; that was my hope at least, but the "tips" section was basically included because I was worried that people might not give it enough time for those things to become apparent. I probably wouldn't have included that stuff if not for the fact that this is for a jam with ratings and thousands of other games, haha. Given more time for art I would have at least had an animation signaling that you're set up for a wall jump, and a distinct frame for a high wall jump.

Movement is something I'd like to improve on, though I am mostly pretty ok with how it is here. One thing I would have implemented if I had more time is a buffer for jump inputs, so that you would still get your jump if you pressed the button within a couple frames of hitting the ground or a wall. Coyote frames I'm not so sure I would want though. It does have variable jump height at least.

Anyway thanks for the comments, and glad you had fun with it.