Yeah, the main idea involving the dice and lights lent itself pretty quickly to the loop of playing a level a certain number of times until it was memorized via certain cues, but that required a lot of trial and error on the player's part. There's a lot of points you just have to stumble into the darkness, seeing if you die or not. Perhaps there are some ways to make it a little less luck based, like showing the level with every light on right at the start for a few seconds.