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Felt a little arbitrary. Some of the levels kind of just felt like trial and error or luck to know how to get through. I like the style a lot, and the sound was great as well, but the gameplay felt like it wasn't gaining much from the dice aspect. Good job anyway though, this has a lot more polish than most other games I've seen.

Yeah, the main idea involving the dice and lights lent itself pretty quickly to the loop of playing a level a certain number of times until it was memorized via certain cues, but that required a lot of trial and error on the player's part. There's a lot of points you just have to stumble into the darkness, seeing if you die or not. Perhaps there are some ways to make it a little less luck based, like showing the level with every light on right at the start for a few seconds.