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(1 edit)

Thanks! Yeah the time was tight and working solo was hard to come up with the ideas, implement them and test them before the deadline. I had a couple more levels in mind but I feared that i wouldn't have time to test them, so i prefered to submit the game without them to avoid breaking it. But for sure I plan on polishing the mechanics and adding some more levels when the jam is over! Thanks for your feedback I really appreciate it :)

I think you made the right decision. I didn't feel like the game lacked content, and having the odd bug/ breakage from trying to force in too much never feels great. Glad to hear it!