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Interesting concept of exploring the world with the pressure of risking losing the game if I venture too far. However, the game felt a bit unfinished, because everyone thanked me for all the money I gave them even though I did not have any to begin with. On the other hand, I found a brick, so I had some riches!

Thank you for the feedback! Yeah, i really overscoped on the level design and this also made me not have enough time to write interesting dialogues at the end. Basically i had to scrap the vast majority of the payoff part of the game. But i learned all this, so it was worth it.