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Incredible art, very nice gameplay. I really like this! I agree with the other commenter that mentioned that a little bit of balancing would really make the movement shine, and I also agree that a (clearer) indicator of both enemy & player range would be nice, but altogether, good game!

(Side note, there’s a bug where sometimes the game will stop you from moving after playing a movement card, which, unless you have an attack card, softlocks the game.)

Thanks so much for the feedback! 

We've found the cause of the bug that softlocks the game, it's caused if you select another movement card before the player reaches their final destination from the previous movement. 

We'll upload a new build post jam to fix these issues, would have loved to have noticed it before publishing. Next time!