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Kejoku

38
Posts
74
Followers
A member registered Jul 02, 2018 · View creator page →

Creator of

Recent community posts

Thank you so much for playing! We were struggling with finding the right zoom for the artwork while juggling game feel. We also didn't exactly explain you can hold space when near a morsel and the leviathan will lock on to it and lunge when you release.

Really enjoyed this entry, thought it was easy to understand how to play and the gameplay and visuals were superb!

This was truly excellent, I loved the menu, the sound design on the effects and UI elements and transitions. The gameplay and feedback as well as the puzzles and mechanics were just awesome.

Haha wow that did my head in! Super cool, great execution and great take on the theme! Well done

I thought Kerbal Space Program would have prepared me for orbital mechanics: it did not. Really fun, managed to complete all 5 levels, although I absolutely bombed that last one.

From the intro to smashing into the planet; the artwork, execution, feedback, and sound effects are awesome! Super stylish!

Haha that was fun! I become a New York sewer rat in body and mind.

Awesome game! Really enjoyed the look and feel of the game, it was really intuitive and took barely any time before I was swinging around like a mad lad. Fantastic submission.

Really cool concept! I struggled a bit with the block placement due to my own failure to judge perspective and distance. The simple wireframe aesthetic of the blocks is really cool, makes it feel like I'm playing 3D Tetris in a CAD program

The intro absolutely broke me ahaha! Well done; super well made, great execution and concept.

Wonderful! Easy to understand, enjoyable to play. Made me realize I'm not that good at visualizing positions of numbers on the sides of a die

Thanks so much for the feedback! 

We've found the cause of the bug that softlocks the game, it's caused if you select another movement card before the player reaches their final destination from the previous movement. 

We'll upload a new build post jam to fix these issues, would have loved to have noticed it before publishing. Next time!

This was really impressive, I loved the approach to this year's theme! I thought the aesthetic was beautiful, combined with a creative approach to mini golf that was easy to grasp.

Well done!

Thanks for playing and for the feedback! We made all the assets to showcase what the enemies hands would be but just ran out of time to implement them so we had to start cutting corners :(

Really fun game! I thought it was really easy to read enemies and felt I quickly understood how the gameplay works, making it wonderfully satisfying to play!

Fantastic work

You can contact us at business@bitwise-ops.net

Thanks for the feedback! We really appreciate it

Hey, thanks for discussing our game! We really appreciate it!

Thanks for noticing that, we did that one purposefully but we thought no one would notice!

Haha this was something we discussed after submitting, like why did we choose RMB? It was because we originally wanted the player to be able to swing the sword against enemies with LMB but ultimately didn’t have the time to animate and  implement it

This was awesome, I couldn't believe how awesome the presentation was! Losing control after taking damage was really such a good touch and fits the theme great!

Speechless about this one!

I feel like this embodies the theme perfectly! The presentation was fantastic, the game-feel was great, the sound effects and everything was awesome.

Just awesome!

This was great fun to play, I had an absolute laugh when I realized how to play. No real criticism apart from stuff you're probably aware of already, like being able to read the letter after finishing and the text overflowing the paper sometimes.

The music was a fantastic touch!

Thanks! All credit goes to @the_rembo for the great artwork and animations :D

Once we were close to the deadline,  we kinda realized we went off on a bit of a tangent from the theme :D Thanks so much for playing!

Thanks, we couldn't have asked for better feedback! We'll  improve the movement and level design once the voting is over, since we've got some ideas on new circuitry and better overall use of the mechanics.

Thanks for giving our game a go! We agree wholeheartedly that the controls a bit shonky, and that's my fault (I was the programmer). We'll improve it after the jam!

Thanks! We realized that the puzzles we're pretty unfair when you have to shoot offscreen and guess where the platforms are. With more time after the jam voting is over, we'll improve the levels and movement to be more forgiving.

Thanks for playing! We've got some work to do on the level design haha

Thanks so much for playing! We'll be taking on everyone's feedback and improving the game for a post jam version (with better movement, coyote time,  and adjusted level design). 

Hey thank you so much!! It was awesome watching your video and seeing your playstyle evolve to the way we hoped people would play it! 

PS: The more monsters there are alive, the higher the noise meter gets, so keeping rooms on let's them keep spawning!

Yes it totally is! We've been thinking about how we're going to improve the minimap in the top right to be more useful, which will be up after the jam is done.

Thanks for playing!

Thanks so much!! We're hoping to put a little more polish and gameplay in and put it up after the jam.

We loved making this and hopefully we'll be able to put in all the bits we wanted to but didn't have time.

Thanks for playing and especially for the feedback! We realized towards the end that we had forgotten to really explain the noise system in game, but it's something we're working on and are going to put after the voting is over

Thank you so much!
We loved making this and hope we'll be able to do the jam again next time

This was terrifying, and super engrossing!

This is great! This freaks me the hell out honestly, especially spinning around to find a Ghost trailing me!