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(+1)

Love the style!

The combat system reminded me of the prisoner's dilemma and I think it has a lot of potential. The way it works right now though, with the player being able to see all the faces of the enemy's dice, makes it so that most of the time there's a move that's objectively correct, in that it gives you the most chance of dealing damage. I think the game would be more interesting if it forced you to think about your opponent's intention and required you to call their bluffs instead of being about calculating percentages. I think it would play great as a card game, but it currently feels more like a math problem

We agree with you; as of now, the opponent is simply choosing calls randomly. Assigning every enemy to a 'type of personality' that decides their call seems like it could work better. Regardless, enemies are now on the list of things to improve. Thank you for you insight, it is very helpful!