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I feel like there's a bit of an identity crisis - if it's trying to be like Super Meat Boy, I wish the dice rolling (throwing?) was much more consistent/controllable to allow players to speedrun, and then the dice exploding makes sense (time penalty for failure).  If it's trying to be a puzzler, then the dice taking damage on use doesn't make a lot of sense, but the dice tossing might.

Either way, I think there's a good foundation for either - the levels are great and the jumping and throwing were fun to play with!

Thanks for your honest feedback! As you guessed, I wasnt 100% sure where I was going with the puzzles and it probably shows in the end design of the game. I'm glad that at least you found the mechanics enjoyable, even if not necessarily enjoyed how they were put together! I'll keep your honest feedback in mind :)

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Oh, to be clear, I enjoyed playing around in the game.  No worries there :]