This game has a good idea going for it, feels like a real-time puzzle game. I think it's really easy to understand which enemies need larger numbers and which enemies need lower numbers, but I wasn't quite sure why and when my dice was changing between d2,4, and 6.
Graphics were nice, although the choppy animation definitely confused me at first - like was I killing them properly? When did they move, etc.
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Thx! Yeah, all of the interface stuff was implemented shortly before the deadline which is why it probably isn't very clear. Essentialy: rolling downgrades your die from d6 to d4 to d2 (one level at a time), and picking up yellow score points upgrades your die from d2 to d4 to d6 (one level at a time).