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(+1)

This was pretty fun! Exactly my type of game. It makes you really addicted.

Some things I'd tweak given the type of game:

This is essentially having you focus so much on the player that I'd put the coolDown bars of the space bar move, and the shift move as a bar right above the player, so you don't have to look away.

Apart from that, really solid, easily addicting game.

That's a great idea. It was an issue I noticed early on but I was too worried it would clutter the chaotic screen if I put those sliders any closer. I should've thought of displaying it on the character somehow. Maybe even an sfx at least to know when the cooldown ended. I'm glad you enjoyed it!