Pretty nice game, Vimlark!
You managed to incorporate the luck aspect of the dice but maintain an agency of the player with wether using or not a result. Some devs struggled with this in the jam, and when the player fell they can't control, the game looses interest very quickly.
I'd say it would be nice not to go back to lvl1 on death, but I guess you did it on purpose.
If i'm right, the levels were randomly generated? Felt so, this was a nice touch that gives a lot of replayability.
All in all, a super polished and fun game :)
PS: I'm a relatively new subscriber on your yt channel and this was my first jam, in many aspects I entered due to your videos, they gave me that push I needed for exercising gamedesign :)