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Looks awesome. I have to say, I was not playing the game correctly, I just put all dices on whatever I wanted to get the outcome I wanted. Maybe it would be better to limit the things we can put on side of dices? Also, it would be really nice if the setting wouldn't go away after roll, set just one and roll.

Hm now that I think of it, the game would be really cool, if You would first prepare a dice for a fight, and then the fight would go without player input. That way You would have to strategize the game at the beginning and later see how well it went. Correct, optimize, fight, repeat.

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Thanks for playing! 

If I'm understanding you correctly, then this is the intended way to play! You need to balance setting, for example, 4 attack and 2 boost, which gives you a 4/6 chance for the roll to land on attack, or setting 2 attack and 4 boost, which gives you a 2/6 chance for the roll to land on attack. The 2/6 attack will be much stronger than the 4/6 attack, so you're balancing whether to opt for a strong attack or a more probable attack. You also cannot set 6 of the same actions, so there will always be an element of chance. Hope that clarifies!

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But still I can do something like this which just gives me 1/6 chance of failing. Picture is not displaying in comment but I meant: A A A A A and D.

If You want to know what I mean, check out submission number 1615852, I think they nailed it.

Thanks for clarifying! We've balanced it so that the 1/6 chance of failing results in a very weak attack, and you'll be killed first if you only ever do that option. I'll check out that submission.