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(+2)

Cool to see a run and gun in this jam lol. Loved the overall presentation and the art. I found the sniper had too long a delay to really be useful. The same goes for the grenades shot from the grenade launcher. The pistol and the machine gun were the most useful primarily because of their rate of fire. I got till wave 4, though I'm not really a fan of the number of enemies thrown at the player in later waves. The only defensive option you have is your jump, and when there are a lot of enemies and bullets being thrown at you, there isn't really any place you can jump to.

None the less though, this is still a cool entry. Well done

Thank you for your feedback! I'm aware of the lack of balancing, I'd like to fix it in a post-jam version!