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(+1)

Neat idea, a bit confusing at first and a little buggy, but fun once you get into it.

Some things you might want to address:

  • Why does space bar zoom in?
  • Why can I pull a dish out of the pots without putting dice in?
  • Why do I need to "activate" at the order station, instead of just placing down the order?
  • Prevent dice rolling so far away from their spawned area.

Thanks! I'm glad you enjoyed it! We definitely should have put a bit more time into the instructions, but too late now lol. 

  • Space bar zooms in because we had that as utility for debugging and forgot to remove it before submitting. Oops. Shift also un-zooms accidentally. 
  • You can pull zero dishes out of the pot because we made the dish mechanic near the end of the jam and forgot to check whether the value in the pot was > 0. Also oops. 
  • The original implementation was that to "interact" with the pot or the order station you had to use the "interact" key, while "pickup/drop" was just to pickup/drop items on the ground. When we implemented throwing though, a side effect was that you could just drop food on the pot or garbage to interact with them. We never implemented throwing food onto the order station because of time constraints, so the side effect never popped up for that. Definitely would have been good to make it consistent if we had time. 
  • Yeah. We kept mentioning that someone should do this and then never did because there were more important things, so it never ended up happening. 

Overall, good feedback, and the answer to all of it is insufficient bug testing and insufficient time lol. I hope you still liked the game despite the bugs and inconsistencies!

(+2)

All very understandable for a jam game :)