Hey! Thanks for the comment! I guess it doesn't show up in the jam page, but over on the actual game page we mentioned that there was a "kill yourself" button in case people got softlocked.
Glad you enjoyed!
I'm glad you enjoyed the art, music and controls! The dice falling into the ocean was definitely an issue that would have been good to fix.
Technically the die rolls weren't random chance. They did actually take whichever value they landed face up on, so it's possible to shove a die to the correct side and get exactly what you want. It's a pain, but it's possible.
Anyway, thank you for the feedback!
This is absolutely one of the most polished games I've seen for this jam! Crazy that you finished within the 48 hours we were given! I would have appreciated slightly more explanation as to what each ship did, or some ability to see the results of applying ships, but regardless, this is pretty amazing.
Great job!
That's too bad.
The game is playable by yourself, so if you would prefer, you can treat it as a singleplayer game!
Yeah, the space zoom was a bug-testing mechanic that we forgot to remove before submission. Try pressing SHIFT to zoom back out.
We didn't have time to make a very elaborate tutorial, which can definitely make it confusing. Check out the itch.io description. We have an explanation of how to play down there!
Hopefully that information makes the game experience better for you!
Un jeu très intéressant! Ça m'a pris quelques minutes pour comprendre ce que la graphique en haut voulait dire, et les instructions n'étaient pas les plus clairs, mais lorsque j'ai réussi a saisir la mécanisme, c'est devenu une casse-tête que j'ai pu jouer pour plusieurs minutes!
Félicitations sur un jeu amusant!
Thanks! I'm glad you enjoyed it! We definitely should have put a bit more time into the instructions, but too late now lol.
Overall, good feedback, and the answer to all of it is insufficient bug testing and insufficient time lol. I hope you still liked the game despite the bugs and inconsistencies!
Thanks! I definitely would have liked more time to work on fixing up the collisions, but I guess that's game jams.
Our teammate Alex made most of the final scene with the sunglasses skeleton in the milk, and when he sent that to us, I also spent an embarrassingly long time looking at it. It's pretty beautiful.
Yeah. Our original plan for the game included checkpoints, but by the time we figured out how to implement them without glitching the physics bodies we were using all over the place (literally one line of code changed. I'm so annoyed I didn't think of it sooner), it was too late to edit and submit again.
Thanks for the tip. Your game looks pretty nice, so seems like a good thing to keep in mind. Some of that does seem to be a problem with how we exported. We noticed like, half an hour before the submissions were due that HTML exports make some of the pixels scale weirdly, but we had no time to figure out what was up, so we decided to leave it.
I hope you enjoyed the game despite the weird graphics though!
Thanks! Yeah, physics would have been a good thing to work on, but sadly we ran out of time to fix all the bugs.
Do you really think that factory has milk inspectors? I mean, with the number of lethal pitfalls, unsupervised machinery, and lack of any fire exits, it would have been shut down instantly with any inspectors at all.