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I like the world switching mechanic! It makes simple traps feel more dangerous when you don't know how much time you have left in the current world. I found it confusing to figure out which tiles where solid or not, especially the ones that had the same color in the foreground and background. I also found a spike that kills you through two blocks diagonally in the sand world, that was a bit frustrating haha

Glad you liked the mechanic! Some spots like the one on the ship might've needed some more testing haha