Someone really woke up and said "imma make peak"
Foongus
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I kinda do want people to find it hard to tell where exactly they are and where they will end up. The platforming itself was made forgiving since a big part of the challenge comes from the player remembering where they are in each area. I might've not communicated how the whole system works very well though. In a real game I'd start the player off with 1 level, then 2, so on and so forth
The best game I've played in this jam, fun gameplay, good visuals. Truly outstanding. Finding oneself trying to fit in the houses as good as possible while also maximizing points is really fun. It's use of the theme is also excellent from a gameplay perspective. Having some spots be more common than others adds a whole new layer of strategy you have to think about. Great job!
It was made to be difficult but we did not anticipate it being this hard, it's barely possible to do. We could only do it a single time after a good half hour of trying. Yet i think it is the best showcase of the tea time mechanic in the game. If we had more time we'd definitely make what that jump shows and turn it into the main theme of the game. While also making it just a bit more forgiving