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Foongus

116
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A member registered May 28, 2020 · View creator page →

Creator of

Recent community posts

Someone really woke up and said "imma make peak"

Fantastic game, the idea was unique and the execution was even better. The variety of dice on display is also really impressive for a game jam

the place you spawn in is based on where you were in the level before you got teleported somewhere else. Think if you’re jumping over spikes in the forest level and get teleported away, when you get back to the forest level you spawn in the same spot 

Cute game, i liked it. The mindgame of which stat you should put stuff in was fun

Great game, i liked the xp gain being connected to the dice rolls. Even if you got low numbers you got high xp making it not sting as much. The upgrade system was also pretty fun 

Looks really good, and is very chill. The gameplay is simple yet effective. Though sadly i couldn't find all the fish. There were none left when I still had 1 undiscovered on the board

Glad you liked the mechanic! Some spots like the one on the ship might've needed some more testing haha

Some would say this is the first "strand" type game

Reallly good art, and it's ambitious with all its mechanics like the shop

The game is very hard

It looks good. And gameplay can be fun. But i mostly found myself just using long range charged shots since it was a bit too dangerous to go close. So i found myself sticking mainly to 2

Thanks!

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I kinda do want people to find it hard to tell where exactly they are and where they will end up. The platforming itself was made forgiving since a big part of the challenge comes from the player remembering where they are in each area. I might've not communicated how the whole system works very well though. In a real game I'd start the player off with 1 level, then 2, so on and so forth 

pretty good, uses the theme well. I do think giving the player exactly the same ammunition as there are enemies is a bit too punishing though. Otherwise good work!

Art is really good, and the gameplay can be pretty deep. But the element of randomness makes it kinda undeniable that you get hit. And you often dont get to use any special moves. So i don't see how you're suppose to defeat all the enemies. I could only beat the first 3 with 1 hp left  

The best game I've played in this jam, fun gameplay, good visuals. Truly outstanding. Finding oneself trying to fit in the houses as good as possible while also maximizing points is really fun. It's use of the theme is also excellent from a gameplay perspective. Having some spots be more common than others adds a whole new layer of strategy you have to think about. Great job!

originally the game would be on a time limit,  so dying to it would make the time shorter. But after i just made the timer count to infinity it kinda lost its purpose a bit. Glad you liked the game!

good presentation, to make this in the 50 hour time is pretty impressive

I like the idea of it, though making the guy have infinite amount of moves kinda undermines the gameplay loop a bit 

Cool art and intressting gameplay idea. Though my game glitched out so I never saw who payed in the end )=

pretty well made, though i feel like it could've used the theme in more gameplay aspects

Great aesthetic, though i feel like the game doesn't reward you enough for getting a perfect match

I like the idea of a horror game in a gamejam, and it kinda made my sleep deprived self jump a little with the scp guys. Though after dying multiple times after a fake door killed me in room 91 i called it quits. I would've made the limit like 30 

The idea is pretty creative, it uses the theme well while also not being too obvious. Its also well polished

decently made. I liked the part where there were multiple paths you could take depending on your ability the most

Cool art, pretty well polished 

Real good presentation 

unique genre for a game jam, great work!

Creative game, good artwork and pretty solid gameplay

I couldn't get this to work, a tried for a while but the blocks didn't follow my mouse. They'd move a tiny amount but not enough to be able to get past the first obstacle

Really cool art, but the gameplay felt a bit too unpredictable for me. I dont have the fastest reaction times so it was mostly up to luck if i hit or not

Amazing work! A very creative way to make game development more clear and interesting

There is a sort of auditory signal as the music is blocky, but after playtesting afterwards i agree that there should be some sort of visual indicator

Cool concept! 

The game has a good concept but it's a bit too unforgiving. Me personally would remove the death mechanic altogether as it doesn't really fit the game

Great work all around

Pretty cool game, especially for three hours. Though knowing where to aim seemed to be a bit too unpredictable for my taste

Game looks and sounds very good. The gameplay is pretty good but the objective is a bit confusing at first. Overall very good

It was made to be difficult but we did not anticipate it being this hard, it's barely possible to do. We could only do it a single time after a good half hour of trying. Yet i think it is the best showcase of the tea time mechanic in the game. If we had more time we'd definitely make what that jump shows and turn it into the main theme of the game. While also making it just a bit more forgiving

The bottom not killing you was a big oversight we had lol, just didn't ever fall down before the timer was up. The spikes colliders being strange were also just an oversight which we fixed in level 4-5, but just didn't have time for in levels 1-3 . Anyway glad you liked it!