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I had fun once I got the hang of it. The attacking was kind of hit-or-miss for me, though, so I ended up just running and jumping past most enemies. The end boss was well designed and took me a few tries to beat. Reminded me very much of NES days. Overall, a solid effort for a prototype.

If you ever expand on this, it could be worthwhile to ease the player into all of the different moves (I only discovered that there was a dash move by reading the comments here). I'd also love to see a bit more variety in terms of obstacles and enemies, as well as a visual hint of how many hits an enemy had taken or needs to go down (e.g. show an enemy taking damage).

Music was fitting, as expected!

Hey thanks for playing!  I think I definitely could have improved upon attacking and I would have liked to have added a proper tutorial too, I'm not really a fan of doing information dumps like I did but I just didn't have enough time sadly.  I did add a visual and sound indicator for when an enemy takes damage but it probably would have been better to make the slash stand out more and maybe make the sprite flicker or go red, or something along those lines.