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to me it didnt feel like it had much acceleration and deceleration , it also has jump buffering and coyote time. Maybe it was lagging or I don’t have them set high enough, it could be a problem with web builds slowing down. Thanks for the in depth comments! 

Hello again!
I just came back to my computer so I played it again. Yeah I'll have to stand by my previous statement, a bit more acceleration and deceleration would be better. Your jumping is a bit floaty! I'd recommend for a better jump to make your gravity stronger as the player falls, leading to tighter timing. having stronger gravity may also help.
anyways that's all I have to say, if you have any other questions I'll be happy to answer them :D

(+1)

Hello again!
I just came back to my computer so I played it again. Yeah I'll have to stand by my previous statement, a bit more acceleration and deceleration would be better. Your jumping is a bit floaty! I'd recommend for a better jump to make your gravity stronger as the player falls, leading to tighter timing. having stronger gravity may also help.
anyways that's all I have to say, if you have any other questions I'll be happy to answer them :D