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(+1)

Not much to say here. A simple topdown-shooter. I know the most interesting mechanic is supposed to be the random stat-changes, but the only indicator is that small bar and the text, telling you what change has occured but I have no idea what the current state of the game is.

I think it would be more obvious, if instead of just saying what changed, display what the current game-stats are (like Zombie-speed etc) preferably as easy to read Bars. That way the player can easily follow, how the current state of the game is without changing the actual gameplay.

And i feel like there isn't much room for improvisation for the player. The game basically just has a randomly changing difficulty-slider. But I can imagine that this issue mostly comes from lack of time (as is often the case for Game-Jams)

Thanks for the review! Indeed  I was struggling with whether or not to surface those stats for the player. I decided to not do it first because of the time constraint and second because I felt it could be too much info for the player to handle (I wanted the game to be really fast paced). I like your suggestion of surfacing it as simple bars, I would even maybe map a stats overlay to a button so the player can find those stats quicker (I'll decide on it on a later iteration).

As for the improvisation problem, I've been thinking about adding to this randomness different types of enemies and changing the player's weapon or giving their weapon's different flavors.

Thank you so much for taking the time to write this review and for playing my game :) I'll be sure to take these ideas into the finished game