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A jam submission

BuffZView game page

Top-down twin-stick shooter where every couple of seconds either you or your enemies get buffed or nerfed!!!
Submitted by Pablo Suarez — 12 minutes, 12 seconds before the deadline
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BuffZ's itch.io page

Results

CriteriaRankScore*Raw Score
Enjoyment#37382.2112.211
Overall#45142.0532.053
Presentation#47551.9471.947
Creativity#47622.0002.000

Ranked from 19 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
Every couple of seconds, the metaphorical dice are rolled and you or the enemies get buffed or nerfed

Did your team create the vast majority of the art during the 48 hours?

No

We used pre-existing art

Did your team create the vast majority of the music during the 48 hours?

No

We used pre-existing audio

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Comments

Submitted(+1)

Actually, it is even funnier with the T-posing zombies 😅
Fun game overall!

Developer(+1)

Thank you! Everyone is reeeally divided over the T-pose hahaha Thanks a lot for playing and for your review! :)

Submitted(+1)

Pretty good idea! Animations would add a lot to this game. You might want to consider making this game 2D, because that would allow you to make it look a lot better and add animations very easily without sacrificing any gameplay because its top down. For me, the gameplay didn't feel super tense. Enemies very rarely got close enough to pose a threat, and the modifiers didn't really add a noticeable difference to my playstyle. I think with a little more polish and balancing this could be a really good game, great job!

Developer

Thank you! I’ll try experimenting with 2D a bit, tho at this point I’d have to rebuild the game hahah I agree about the stat changes not impacting the gameplay in a very significant way, that’s another thing this game needs. Thanks again for your review and for playing! :)

Submitted(+1)

No problem! You don't have to do 2D, especially if you are considering updating the game. For a jam game, 3D takes a lot more effort, which is why I suggested it. Don't experiment if you like this style better!

Submitted (1 edit) (+1)

Really fun game but it lacks of animations ! The concept is quite simple but work very well because it forces the player to adap its movements to the random modifiers. Well done ! 

Developer

Thank you! :) Agreed, I have to work on the animations in this post-jam. Thanks for playing it and for your review!

Submitted(+1)

Well executed gameplay mechanic, but there was really not much interesting about the game. There was nothing to do apart from running away from zombies and holding down the fire button. I noticed that there are some random events being rolled in the top bar, but it did not really affect the way the game was played in any noticeable way, so I could just ignore them. It would be cool if you had to watch the top bar and react to it somehow.

Developer (1 edit)

Thank you for your review! Sad to hear that you didn't find it interesting (I'd invite you to reconsider if simplicity in controls, gameplay, and concept necesarily impacts engagement or how interesting any given game might be, but that's a whole other topic). As for the impact of the random events in-game, I'll experiment post-jam with heavier consequences to see if it improves the gameplay and makes a better match between the shooter gameplay and the RNG elements. Thanks again for playing and for taking the time to write this review and your suggestions!

Submitted(+1)

A pretty fun game! Simple but if you put some animations in it can be really cool! sound effects and models were pretty good! Overall for a game you made in 48h pretty good! Well done!

Developer

Thank you for playing and for your review! :) Post-jam there will definetly be more polish, specially in the animations. Thanks again!

Submitted (1 edit) (+1)

Honestly a pretty fun game, did the theme pretty well imo. Sadly my highest score after multiple times playing was only like 15k so clearly not in the leaderboards! The only issue I seemed to have was it felt too easy to get stuck on the zombies but that could actually just be skill issue meme for me. T-Posing zombies are one of my greatest fears, good job on the game! -Kaylee

Developer(+1)

Thank you Kaylee! :) Yeah, when a zombie spawns behind you and you're running from a horde, it's common to get surrounded. Maybe making them bounce a little bit off the player could help with this without breaking the game. I'll look into it. Thanks again for the review and for playing my game c:

Submitted(+1)

No problem, it was really fun! I hope you're able to do a post jam, keep up the good work! -Kaylee

Submitted(+1)

The T-posing zombies actually made it even scarier, I had a horde of like 500 of them suddenly overwhelm me and it was amazing. This was simple but fun! Would've been cool to get some new ways to shoot, like a spread shot or something (unless that was in there and I just got really unlucky with my rolls).

Developer

Thank you! I´m really glad you liked it :) Some other players have also liked the T-posing zombies, I didn't expect that hahah I think I can find a way to make it so it's part of the game instead of just missing animations. Also, I agree with adding different types of guns. On future updates I'll explore different types of weapons (spread, explosive, bouncy, etc., any suggestion is welcome). Thanks for your review ^_^

Submitted(+1)

My final score was 40,000.  I like shmups so its always good time to blast stuff with laser canons.  I wish zombies were in another pose.   Still, I had fun with this.

Developer

Glad you liked it! I agree with the zombie's silly T-pose haha Of course, that won't be in later iterations :P Thanks for your review :)

Submitted(+1)

Some great mechanics and a great game as it is made by only a person! I really liked it, but there might be a little room for some more UI. I think it is caused because of the time, a problem we faced too! But great game!

BEST OF LUCK:)

P.S. Check out our game too!

Developer

Thank you! :)  And yes, you're right about the UI. I'll be sure to look into expanding the UI

I'll be sure to check out your game ^_^ Thanks again for your review!

Submitted(+1)

Not much to say here. A simple topdown-shooter. I know the most interesting mechanic is supposed to be the random stat-changes, but the only indicator is that small bar and the text, telling you what change has occured but I have no idea what the current state of the game is.

I think it would be more obvious, if instead of just saying what changed, display what the current game-stats are (like Zombie-speed etc) preferably as easy to read Bars. That way the player can easily follow, how the current state of the game is without changing the actual gameplay.

And i feel like there isn't much room for improvisation for the player. The game basically just has a randomly changing difficulty-slider. But I can imagine that this issue mostly comes from lack of time (as is often the case for Game-Jams)

Developer

Thanks for the review! Indeed  I was struggling with whether or not to surface those stats for the player. I decided to not do it first because of the time constraint and second because I felt it could be too much info for the player to handle (I wanted the game to be really fast paced). I like your suggestion of surfacing it as simple bars, I would even maybe map a stats overlay to a button so the player can find those stats quicker (I'll decide on it on a later iteration).

As for the improvisation problem, I've been thinking about adding to this randomness different types of enemies and changing the player's weapon or giving their weapon's different flavors.

Thank you so much for taking the time to write this review and for playing my game :) I'll be sure to take these ideas into the finished game

(+2)

No web player? =/

Developer(+1)

Yeah. I was going to, but had literally no time left to deal with viewport settings and testing :(