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Sleek and atmospheric: this was a good time. I like how the darkness made sniping practically impossible and encouraged close play. The only problem I had was that I couldn't find a way to look around while walking, although it wasn't much of an impediment.


Great work.

Thanks a lot for your feedback!! =D I do want to implement a way to rotate the camera on the movement phase, but without making it too easy to se the others.