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(1 edit)

Yes i totally agree. I wanted to implement specific areas for the pieces, but i didn’t make it because of time problems. These segments would’ve cost me so much time, because i would need to build a segment for every piece that you can find, because of the randomness in the game. I tried fixing the use of the pieces by giving the player the ability to upgrade them to maybe kill the enemies faster. My Idea was to motivate the player to gamble to level up your stats, but taking the risk to lose your current effect. But ik Jumpspeed is pretty boring xD. But i hope you had some fun playing my game and thanks for the feedback! :)