Really polished game. I really like it! The graves are from real players right? When so its a really nice method to display the scoreboard.
zerotwopac
Creator of
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Really cool looking game. I leveled myself up so i can enter the mountains, but sadly i died due to a lion :(. I really like the voxel artstyle of the game and the system of leveling yourself up and gathering items. I needed some time to figure out that you get wood of the tree trunks and not of the trees xD. One thing that i would recommend is adding sound. Great work
Hey thanks for your detailed feedback. The cliff jump was a little unfair trap that i wanted to implement, but i undestand your point about that xD. And yeah the error at the end really made me sad. I recogniced it after my submission and it really made me mad. I already fixed the Bug in the newest version, but the jam version is buggy until you enter the Boss. I made the Boss in the last 30 min. I even tested the Boss, but i couldnt test the whole game at the end. By that the game had some errors by switching rooms. But congratulations you were the first one who made it so far i guess xD. I am really happy for that thanks! The idea with the quit button for the chests and stations is by the way a brilliant idea i didnt think about.
Thanks for the detailed feedback! I used the outline of the player to highlight some areas on the body that would’ve been gone without the outline. Here is a little comparison i made:
In my Opinion it fits well but i somehow understand your point asswell, because for some parts of the body it seems too much and if you would switch to the bright outline instead of dark like in the picture the arms would disappear.
If I could I would also upload a Web build, but sadly I only have a license for my engine, that allows me to export for windows, mac and linux. I also added a Zip-package for those, who prefer the Zip over the Installer.
I totally agree that the gamble mechanic is optional and if i had more time i would create areas that only could be done with a specific piece… But i had time problems, so that i couldn’t make it until the dead line. The jump attack is also a idea that is nice, but somehow i forgot to implement it and it would fit pretty well!
Yes i totally agree. I wanted to implement specific areas for the pieces, but i didn’t make it because of time problems. These segments would’ve cost me so much time, because i would need to build a segment for every piece that you can find, because of the randomness in the game. I tried fixing the use of the pieces by giving the player the ability to upgrade them to maybe kill the enemies faster. My Idea was to motivate the player to gamble to level up your stats, but taking the risk to lose your current effect. But ik Jumpspeed is pretty boring xD. But i hope you had some fun playing my game and thanks for the feedback! :)
I really liked the level structre and the mechanic of your game. At first when i saw that the player can have multiple effects i thought that this could break the game. But i was wrong, because the effects all fit together and they are well selected. Good job! I also would add a visualisation of the keys that the player has, because at some point i wasn’t sure how many i have.