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zerotwopac

40
Posts
5
Followers
A member registered Jun 04, 2021 · View creator page →

Creator of

Recent community posts

Really polished game. I really like it! The graves are from real players right? When so its a really nice method to display the scoreboard.

Really nice art and music!

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Wow amazing art!

The artstyle and music are facinating! I wonder why I am the only commentor so far. Its a really polished game! I hope you guys will recieve more posetive feedback!

Really cool looking game. I leveled myself up so i can enter the mountains, but sadly i died due to a lion :(. I really like the voxel artstyle of the game and the system of leveling yourself up and gathering items. I needed some time to figure out that you get wood of the tree trunks and not of the trees xD. One thing that i would recommend is adding sound. Great work

Really like the visuals and the idea, but a Checkpoint system would really help!

I really liked your concept and especially the shockwave ability. It works perfect in the game!

Hey thanks for your detailed feedback. The cliff jump was a little unfair trap that i wanted to implement, but i undestand your point about that xD. And yeah the error at the end really made me sad. I recogniced it after my submission and it really made me mad. I already fixed the Bug in the newest version, but the jam version is buggy until you enter the Boss. I made the Boss in the last 30 min. I even tested the Boss, but i couldnt test the whole game at the end. By that the game had some errors by switching rooms. But congratulations you were the first one who made it so far i guess xD. I am really happy for that thanks! The idea with the quit button for the chests and stations is by the way a brilliant idea i didnt think about.

Thanks for the feedback and for the idea with the managable screen sizing… i completly forgot to implement it xD. But did it work using the fullscreen mode (F4)?

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Thanks for the detailed feedback! I used the outline of the player to highlight some areas on the body that would’ve been gone without the outline. Here is a little comparison i made:

In my Opinion it fits well but i somehow understand your point asswell, because for some parts of the body it seems too much and if you would switch to the bright outline instead of dark like in the picture the arms would disappear.

If I could I would also upload a Web build, but sadly I only have a license for my engine, that allows me to export for windows, mac and linux. I also added a Zip-package for those, who prefer the Zip over the Installer.

I totally agree that the gamble mechanic is optional and if i had more time i would create areas that only could be done with a specific piece… But i had time problems, so that i couldn’t make it until the dead line. The jump attack is also a idea that is nice, but somehow i forgot to implement it and it would fit pretty well!

Cool Artstyle!

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Yes i totally agree. I wanted to implement specific areas for the pieces, but i didn’t make it because of time problems. These segments would’ve cost me so much time, because i would need to build a segment for every piece that you can find, because of the randomness in the game. I tried fixing the use of the pieces by giving the player the ability to upgrade them to maybe kill the enemies faster. My Idea was to motivate the player to gamble to level up your stats, but taking the risk to lose your current effect. But ik Jumpspeed is pretty boring xD. But i hope you had some fun playing my game and thanks for the feedback! :)

Sure the game has potential :)!

My record was 307m! Cool game but a little too hard.

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This game is so undderrated. Probably the best game ive played during the rating phase. The art, the song, the concept of the dices. Its just such a cool idea to combine the dices with population groth. WOW 10/10

Nice concept of using two dices for different purposes, but immediately lost the orrientation. But all in all a solid game.

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I really liked the level structre and the mechanic of your game. At first when i saw that the player can have multiple effects i thought that this could break the game. But i was wrong, because the effects all fit together and they are well selected. Good job! I also would add a visualisation of the keys that the player has, because at some point i wasn’t sure how many i have.

I really liked the idea of gunextansions using dices. The guns have interesting features that fit well with the design of the level. But in my opinon the enemies are a little too stong and i cant really kill them. But all in all. Well done !

The animations and art in general is fantastic!

First time seeing that idea in the Game Jam and I love the design! Good Job :)

I love the artstyle of your game. Well done :)

I like the concept of your game and its the first time for me seeing this idea in the Jam. For your first Godot game you did pretty well! Good Job :D

I absolutely love the artstyle! well done :)

Nice puzzels!

My highscore is 240 points :D. I really enjoyed it, but i would implement more enemies! Great work!

It was really fun to play and i really like the creative way you used the jams theme! My score: 2671 :D

Nice concept with using gears!

A cute little game and i really like the music :)

I just love the artstyle of your game and the overall concept! Well done!

Nice concept! I don’t know if im just bad, but i cant kill the big ones xD. Love it!

The linking feature is so epic! Well done!

Its simple but i completly love it!

Best toilet game ive ever seen ngl

Cute!!!

Well done! The theme fits perfectly!

I absolutely love the art and the fact that you implemented two characters with different skills! Well done!

I really love the concept of the colors! Well done!

I love the idea of transfering your energy between the two batterys! A fantastic game

I completly understand it! I just dont know how to avoid it :(