At first, it was very difficult to know what was going on here, I was just clicking around until I sort of figured out the flow of rolling/watering to get them to grow. That's actually a really neat idea, but I will be honest it was too much clicking back and forth and just kind of gave me a wrist ache. But that's me being a brittle old man.
I think the truth is here- you have a pretty good idea that because of the short jam time, you didn't have time to 'find the fun' all the way. I think you did a good job though. Big points for creativity, less so on the enjoyment/presentation factors. But judging this stuff is hard. It would be different if the vote was based on potential, for sure. Keep it up!
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Thanks for the feedback! the game could use a bit of a tutorial and explaining, as well as some way to make it more strategy than a clicker game (i may separate them into different gamemodes after the jam). I wanted to expand much further, but due to time i wasn't able to add things like items or enemies in the given time.