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(+1)

Pretty solid. But there's some problems with the weapon balancing:

1. The spoon? Magnifying glass?... the thing you get when you roll 1 is too useless. I get that it's the worst roll, but even if you learn a bit how to use it - it's still too risky to use, so the best thing you can do is run around, which is not much fun.

2. The spikes are way too op. Even though you only get them at the roll of 4. You can place them anywhere on the screen, they instakill anyone and, considering that the enemy AI is pretty basic, you can lure them into the spikes with relative ease.

3. The flamethrower. It's a-ok, but pretty underwhelming considering you get it when you roll 5. The range is WAAAY to short, basically the spoon, but a bit more range.

Overall the game's good for a beginning game developer, hope this helps!

yeah, I got the feeling when I made it that they were unbalanced, but I couldn't figure out how to balance them better.