Pretty interesting concept! I always enjoyed a top down shooter, and this one is no different.
Would love if you can check out my game too!
Criteria | Rank | Score* | Raw Score |
Enjoyment | #2540 | 2.650 | 2.650 |
Overall | #3812 | 2.350 | 2.350 |
Creativity | #4086 | 2.300 | 2.300 |
Presentation | #4393 | 2.100 | 2.100 |
Ranked from 20 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
A dice randomly decides what weapon you have every so often.
Did your team create the vast majority of the art during the 48 hours?
We created the vast majority of the art during the game jam
We used pre-existing art
Did your team create the vast majority of the music during the 48 hours?
We created the vast majority of the music during the game jam
We used pre-existing audio
Pretty interesting concept! I always enjoyed a top down shooter, and this one is no different.
Would love if you can check out my game too!
Pretty solid. But there's some problems with the weapon balancing:
1. The spoon? Magnifying glass?... the thing you get when you roll 1 is too useless. I get that it's the worst roll, but even if you learn a bit how to use it - it's still too risky to use, so the best thing you can do is run around, which is not much fun.
2. The spikes are way too op. Even though you only get them at the roll of 4. You can place them anywhere on the screen, they instakill anyone and, considering that the enemy AI is pretty basic, you can lure them into the spikes with relative ease.
3. The flamethrower. It's a-ok, but pretty underwhelming considering you get it when you roll 5. The range is WAAAY to short, basically the spoon, but a bit more range.
Overall the game's good for a beginning game developer, hope this helps!
Honestly, I really enjoyed this game. At first I thought it was annoying that you couldn't aim in a different direction than you were moving, but I actually found that it added some strategy after a while.
Little note: I think I hit the score limit at 99, because after that it just overflows back to 90, which was a little strange. Give me triple digits!!
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