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Interesting concept, felt like a mix between the strategic turn based spacing of advance wars/fire emblem, coupled with the survival aspects of spore's cell stage/flow.

The difficulty curve of "dueling" with other competitors to get in the best position as size increased was challenging but fair, and I appreciate the distribution of items that help prepare for bad luck/rolls.

I would have preferrred if moving around was a little faster, maybe enemy turns could change speed depending on how close to danger you are.

The markers to indicate the behaviours of AI were well appreciated and the choice of sounds and music was charming.

Overall, nice work!